From: Paul Allen Panks
Subject: Commodore Magazine FAQ V2.0 out! :)
Date: Wednesday, April 29, 1998 2:51 PM
Hi-
It's been close to 2 and half years since I last updated the Commodore
Magazine FAQ, so here is version 2.0, updated on 4/29/98.
Enjoy! :)
Regards,
Paul Allen Panks
dunric@yahoo.com
!---Begin FAQ 2.0---!
Okay, folks. Here it is. I present to you:
THE COMMODORE MAGAZINE FAQ 2.0 (4/29/98)
----------------------------------------------------------------------------------
NOTE: The information contained within these pages is believed to be
correct and free from error. However, due to typos or other
misinformation regarding this subject that may or may not appear, I,
Paul Allen Panks, take full responsibility for such errors and promise
to correct them as necessary.
----------------------------------------------------------------------------------
CONTENTS:
1.0 - AHOY! MAGAZINE (background,history,etc.)
1.1 - Run-down of Articles featured in AHOY!
1.2 - People who contributed to AHOY!
1.3 - Misc. Information
1.4 - Frequently Asked Questions about AHOY!
----------------------------------------------------------------------------------
1.0 Ahoy! Magazine: Background,History,etc.
Ahoy! magazine began publishing with the January 1984 issue. The
publisher was Ion International, of New York City. Published monthly,
this magazine began its coverage of the Commodore 64 and Vic-20
computers.
Ahoy!'s main focus was on feature articles involving the Commodore
community, as well as infrequent How-to articles that exposed such
information as the Vic and 64 Operating System, the "New" Commodore 128,
and, later, the Amiga line of computers from Commodore.
The magazine published "Type-in" programs every issue, with varying degrees
of scope and interest. Utilities and Games appeared most often in the
pages of Ahoy!, with occasional Comol-related programs. The majority of
programs offered by Ahoy! could easily be typed in by the average user.
BASIC and Machine Language were the most common format. Two programs,
Bug Repellent and Flankspeed, where provided every issue to ensure
mistake-proof entry of the programs (this was NOT the case in the first
couple of issues, however).
Ahoy! began coverage of the Commodore 128 in early 1985, and had phased
out Vic-20 coverage almost completely by the end the year. Amiga
coverage started late in 1985 and eventually made it's way into the pages
of another separate Ahoy!-led publication, Ahoy!'s AmigaUser, which
started with the first issue being May 1988 (and last, April 1989).
Ahoy! managed a number of colorful and experienced personalities
throughout its five years of publication. Publisher David Schnieder
was responsible for the publication of the magazine, and others
such as David Allikas (Editor-in-Chief) helped with magazine layout and
development. Part time staff members like Morton Kevelson (Consulting
Editor) and Dale Ruport (Consulting Editor) provided articles which
focused on technical aspects of Commodore computing. Other freelance
writers and programmers whose services endowed the pages of Ahoy!
included: Bob Blackmer, Cleveland M. Blakemore, Buck Childress, Arnie
Katz, Gordon F. Wheat, Tony Brantner, Orson Scott Card, among others.
Ahoy! magazine ceased publication with the January 1989 issue, mainly due
to financial difficulties with the publisher, and a change in direction
with the Commodore community. Ahoy! evidently realized that people were
slowly moving on to other (read: Greener Pastures) computers.
1.1 - Common Articles w/ a brief explanation of each
Ahoy!'s content was always fresh and varied from issue to issue, yet
many of their usual columns provided the reader with a sense of comfort
and normalcy.
Listed below is a complete list of columns which appeared in Ahoy! and a
brief explanation of what they were all about.
1. A View From the Bridge
This was undoubtedly one of the very first pages the reader turned to
after picking up a copy of a current issue of Ahoy!. More than just a
preview of the magazines contents, this editorial page provided
colorful insight into the happenings at Ahoy!, and their views on the
Commodore community at-large. The ideas and views expressed were done so
in a sometimes comical fashion, with hidden subtleties every so often.
"A View From the Bridge" also served as a sort of announcements page
for upcoming events. Also, occasionally a shortened version of "Errata"
would grace these pages.
From time to time, a little cartoon would show up. Often it would focus
on current events in the Commodore community, but more often than that
computers and life in general. Occasionally, these cartoons made their
way to other, more secluded pages of the magazine as well. This was a
delightful surprise to the reader who expected to read an article
on, say, RAM expansion and upon doing so discovered a funny cartoon
and caption that made him/her chuckle.
2. Scuttlebutt
Primarily a column devoted exclusively to News related to the Commodore
community, it also provided to the reader an opportunity to find out
about upcoming products and/or software.
Occasionally, this column would be extended when CES rolled around each
December and June, and coverage would focus primarily on products and
software showcased at the respective shows.
3. Art Gallery
Another column that was found quite frequently in the pages of Ahoy!,
this was a forum for readers to submit their best computer-generated
artwork to the magazine, sort of a L'Voure in a magazine if you will.
Much of the artwork submitted was done so on commercial art programs,
such as Koala and Doodle!.
Readers' whose artwork appeared in the magazine were rewarded with a
one-year subscription to Ahoy! magazine and/or Ahoy!'s Disk Magazine.
Any Commodore computer was a candidate for reader submitted artwork,
including the Amiga, much to the dismay of Commodore 64/128 users.
4. Commodares
A column provided to the reader to intentionally rack his/her brains,
reader submitted "answers" in the form of BASIC or Comol programs to
"problems" submitted by other readers was the primary focus of this
column. Problems such as finding the least common denominator were
answered by a variety of readers, the best answers of which appeared in
Commodares. This column also helped the reader to develop his/her
programming skills while at the same time helping them with increasing
their logic and problem-solving abilities.
5. Flotsam
This column was a place for readers to express their opinions, gripes,
congratulatory remarks, etc. to Ahoy! and its full time staff. Often
the magazine made a special effort only to include letters of praise
(but then again, RUN magazine was guilty of this as well), but also
included letters that pointed out room for improvements.
6. Amiga Section
A column exclusively devoted to Commodore Amiga coverage, this was met
with some dissatisfaction from Commodore 64/128 users who wanted the
magazine to retain it's Commodore 64/128 user-only focus. However,
Ahoy! realized that NOT ALL Commodore Users were 64/128 owners, and
that some owned Amigas as well. So a compromise was made. This section
covered the latest software and hardware releases, and was expanded to
include specific Amiga machines as well.
After awhile, Ahoy! then decided to provide a separate magazine devoted
exclusively to Amiga users. They named the magazine "Ahoy!'s AmigaUsers".
To accommodate both audiences, Ahoy! made yet another compromise:
publish the AmigaUser every other month, with a total of four issues a
year. Ahoy! was reduced to eight. However, the AmigaUser ceased after the
April 1989 issue. (Anyone know why they made this change?)
7. Errata
This column reported bugs in previous issues, especially in the
"Type-in" programs listed every issue. Often they were minor bugs, but
sometimes the daisy wheel printers that Ahoy! used garbled some programs
so badly that much of the program was reprinted. Thusly, the Errata
column became that much more important. NOTE: Ahoy! also maintained a
bulletin board system which the user could log onto at 300 baud and get
the latest program and article corrections without waiting a month or so
for a correction to bee printed in a following issue.
8. Rupert's Report
This column provided the intermediate to advanced reader with a course
in technical programming and construction. Projects ranged from building a
home-made Speech Synthesizer (using Radio Shack-stock products, of
course) to Building an 80 column adapter for the 1701 and 1702 monitors.
Often a program was included that helped to support what Dale Ruport
was attempting to explain in his column. Though not too technical, this
column was sometimes above some readers' heads (mine included, I was 12
at the time :) ). Otherwise, this was a welcome addition to the magazine.
9. Tips & Tricks
This column included general hints, how-to's,tips, and programming
shortcuts that made life easier on the everyday Commodore user. Often
the focus was on speeding up BASIC, ML programs that provided a useful
tool when programming, or just general, time-saving routines.
A payment was made to each reader-submitted "tip", often in the range of
$10-$30.
10. Commodore Roots
This column focused on assembly language programming, like Comol for
instance. Other focuses included connecting the RS-232 interface to
another computer (like the IBM, for instance), and even an article on the
mysterious Shadow Registers (Dale Rupert elaborated on this in the
January 1987 issue of Ahoy!)
OTHER FREQUENT COLUMNS OR ARTICLES:
11. Game Programming (How to Program your Own Games)
This was rather frequent from 1984 until 1986. Orson Scott Card
provided inside information on such varied topics as game design, sprite
graphics, even SID music.
"How to Program your Own Games" ceased after 1986, and was subsequently
replaced. Cleveland M. Blakemore's three part series on "Programming
your Own Text Adventures" began with the June 1988 issue, continued with
the July 1988 issue, but never reached a third installment: Mr.
Blakemore left the magazine before he could finish his work.
12. S.O.S.
This column was useful in its day, and it was a shame that Ahoy!
discontinued it after Tim Little left for Electronic Arts in October
1987. Mostly, this column answered reader-submitted questions on a
varieyt of topics, including specific programming questions, general
computing questions, and other topics.
It was never really replaced due to Ahoy!'s desire to keep the magazine's
length to a respectable minimum, thus reducing publication costs.
Larger magazine sizes were more common in the early stages of Ahoy!,
mainly because the Commodore community at the time needed and assuredly
demanded such attention.
1.2 - CONTRIBUTORS
As mentioned in Section 1.0 of this FAQ, Ahoy! was blessed with a
colorful and experienced staff throughout it's five years of publication.
Among the regular contributors to Ahoy!:
David Schnieder (Publisher)
David Allikas (Editor/Editor-in-Chief)
Tim Little (Senior Editor) -- and later
Cleveland M. Blakemore (Senior Editor)
Dale Ruport (Technical Editor)
Morton Kevelson (Consulting Editor)
Arnie Katz (Entertainment Editor)
Buck Childress (Consulting Editor)
Orson Scott Card (Freelance Writer)
Bob Blackmer (Freelance Writer)
Mike Hoyt (Free Lance Writer)
Tony Brantner (Free Lance Writer)
Gordon F. Wheat (Free Lance Writer)
There are many others not mentioned above who submitted less frequently.
Hats off to them as well.
1.3 - MISC. INFORMATION -
1. Feature Articles - Centered around such topics as "Can the 64 crack
the Peanut?" in the January 1984 issue (#1) to "Fractal Recreations" in
the January 1989 issue (#61).
2. Type-in Programs - Some in BASIC, some in ML. The BASIC listings
were accompanied by a checksum code printed in the right margins in
reverse white, making them very visible when printed on the grey-colored
"Program Listings" pages. Bug Repellent (listed in every issue but the
first four) helped the reader type-in BASIC listings without mistakes
(thus the checksum in the right margins). Flankspeed (listed in every
issue after 2/85), allowed readers to enter in Machine Language
programs. The ML listings were in a modified Hexadecimal format, with a
combination of letters and numbers, which were double-digit in length
and spanned a total of 8 double-digit columns plus a checksum at the
very end of each line.
3. The Front Cover of Ahoy! was represented by a half dozen or so
little TV screens that presented to the reader the contents of the
current issue (this began with Issue #7). On the bottom, two hands of a
mysterious Commodore 64 user tapped diligently away at the keyboard.
History Buffs NOTE: The "old-style" Commodore 64 unit and accompanying
1541 disk drive were always shown, along with an unidentified Commodore
printer (possibly the MPS 801?). A Styrofoam cup of hot coffee sat by
the keyboard on the right hand side.
4. Photographs accompanying the articles of "Type-in Programs" featured
in Ahoy! were usually taken courtesy of David Allikas, the
Editor-in-Chief of Ahoy! magazine.
1.4 - Frequently Asked Questions About Ahoy! Magazine
People have often asked me where they might obtain a few back issues to
Ahoy! magazine. Unfortunately, Ahoy!'s circulation never reached more
than 250,000 at any one time, so some magazine issues may be hard to
come by these days. When Ahoy! initially ceased publication, they
offered to their readers back issues to make up for any issues
outstanding on their subscription.
Ahoy! also included a "slip" every issue that allowed the reader to
order back issues for $4.00 an issue, plus the obvious shipping and
handling charges.
However, once they stopped publishing, this feature disappeared.
The best place to obtain back issues of Ahoy! these days is to hit
garage sales and flea markets as much as possible. Even try contacting
computer outlets and stores which carry or support older systems (like
the Commodore 64, for instance :) )
Another question I frequently get is, why didn't Ahoy! become more
popular than it's competitors?
I can answer that briefly:
Ahoy!'s problem lay mainly in the fact that their distributor had
difficulties circulating the magazine. However, the problem
was not with the publisher of the magazine...they did a fantastic
job. Incidentally, the magazine enjoyed more success in such places
as Australia and New Zealand than North America (go figure).
Also, it seems that the Commodore community ignored Ahoy! because there
was RUN and Compute!'s Gazette to turn to first, as they often did. Ahoy!
was a distant third in the circulation figures, thus did not enjoy
the popularity it so evidently deserved.
----------------------------------------------------------------------------------
Well, this completes this edition of the Commodore Magazine FAQ v2.0
(1/4).
Look for another addition in about a month or so.
Reprint editions are available from this newsgroup or from me:
Paul Allen Panks
E-mail: dunric@yahoo.com
--
----------------------------------------------------------------------------------
This signature file was brought to you by Paul Panks, not Micro$oft, IBM,
or any of those other money-sapping, machine-wasting companies bent on
world
domination. Did you here that Micro$oft wants to purchase the Catholic
Church? I don't think Bill Gates would make a very good choir boy. I think
its time to put our foots down and stop this maniac before he declares his
campaign for the Presidency!
*** Check out Jim Brain's WWW Page at: Http://www.msen.com/~brain/ ***
(You'll be glad you did!)
E-mail: dunric@yahoo.com
"If you quote me on this, I'll have to deny it. Besides, my memory is
*terrible*. I forget things often. Also, my memory is *horrible*."
----------------------------------------------------------------------------------
Okay, folks. Here it is. I present to you:
PART TWO OF THE COMMODORE MAGAZINE FAQ 2.0 (4/29/98)
----------------------------------------------------------------------------------
NOTE: The information contained within these pages is believed to be
correct and free from error. However, due to typos or other
misinformation regarding this subject that may or may not appear, I,
Paul Allen Panks, take full responsibility for such errors and promise to
correct them as necessary.
----------------------------------------------------------------------------------
CONTENTS:
1.0 - RUN MAGAZINE (background,history,etc.)
1.1 - Run-down of Articles featured in RUN
1.2 - People who contributed to RUN
1.3 - Misc. Information
1.4 - Frequently Asked Questions about RUN
----------------------------------------------------------------------------------
1.0 Run Magazine: Background,History,etc.
Run magazine began publishing with the January 1984 issue. The publisher
was IDGE Communications. Published monthly, this magazine began its
coverage of the Commodore 64 and Vic-20 computers.
Run's main focus was on feature articles involving the Commodore
community, as well as frequent "How-to" articles that revealed such
information as the Commodore 64 and 128D's Operating System ("A guided
tour of the Commodore 64 and 128D Computers" December 1988), the 1581
Disk Drive ("Become a Power User" June/July 1990), and, later, CMD's new
FD-4000 series of 3.5" Disk drives ("FD-4000 Series" November/December
1992).
Run published Type-in programs every issue, with varying degrees of scope
and interest. Utilities and Games appeared most often in the pages of
RUN, with occasional ML programs in the form of Basic Loaders. The
majority of programs offered by RUN could easily be typed in by the
average user. BASIC and Machine Language were the most common format.
A single program, RUN Checksum, was provided every issue to ensure
mistake-proof entry of the programs (it was later updated to
accomodate the Basic Loader programs).
RUN began coverage of the Commodore Plus/4 in late 1984, and added the
Commodore 128 in the fall of 1985. Incidentally, RUN never really covered
the Amiga line of computers very much, with maybe an infrequent article
on some distantly related Amiga-subject.
RUN's staff over the years was blessed with expertise in every facet of
Commodore computing. Editor-in-chief Dennis Brisson helped with such
duties as editorials, magazine layout, and development. Tim Walsh added
technical expertise, as well as occasional additions to RUN's "Magic"
column, a magazine staple for all eight years that RUN was published.
Staff members such as Lou Wallace and (later) Ellen Rule provided
assistance with questions in "Commodore Clinic", while other programmers'
such as Mark Jordan (128 Mode) provided specialty articles. Other
freelance writers and programmers who services endowed the pages of RUN
included: John D. Rockefeller, Tony Brantner, Arnie Katz, Joey Latimer,
John Ryan, among others.
RUN magazine started going to a bi-monthly format after the April 1990
issue. Starting in that same year, RUN provided to its readers Classified
Ads. These Ads allowed the readers to benefit from frequent discounts of
Commodore hardware and software. RUN ceased publication with the
November/December 1992 issue.
1.1 - Common Articles w/ a brief explanation of each
1. RUNinning Remulations
This was undoubtedly one of the very first pages the reader turned to
after picking up a copy of a current issue of RUN. More than just an
editorial, this popular column was a forum for the staff at RUN to
express their continuing support for the Commodore community, as well as
focus on current issues in the personal computing market. Well written,
concise prose made this column a joy to read.
2. NEWS and New Products
Primarily a column devoted exclusively to News related to the Commodore
community, it also provided to the reader an opportunity to find out
about upcoming products and/or software.
Occasionally, this column would be extended when CES rolled around each
December and June, and coverage would focus primarily on products and
software showcased at the respective shows.
3. Magic Column
This was RUN's bread and butter, so to speak. Even more legendary was the
Special Issue at the end of each year, with over 100 never before
published "Tips & Tricks" from the previous year. Also, many never before
published Games & Utilities were showcased in these issues.
4. Mega Magic
This column was sort of a spin-off from the "Magic" column, but its scope
was much more centralized. Each issue (until February 1989), this column
provided to its readers a "super" Magic Trick, usually of great value to
the reader, but too long to publish in the regular "Magic" column.
5. Software Gallery
RUN always had an unusual grading scale for Game reviews:
A. Excellent! A worthy addition to your software library!
B. Pretty Good.
c. Average, but worth having.
D. Needs work
E. Horrid! Should be deep-sixed!
Nevertheless, RUN's reviews were often quite generous, and only on rare
occasions would a game warrant a "D" or below ("Willow" comes to mind as
one such game).
6. Commodore Clinic
This column served as a forum for readers to have their questions about
Commodore computing answered by knowledgeable experts. Often the question
was as simple as "Q: How do I turn on my C-64?", and thusly some answers
were as simple as "A: You flip the little black switch on the side of the
computer." Of course, most questions were complex and required a great
deal of thought. But Lou Wallace (and later, Ellen Rule) were up to most
tasks.
7. 128 Mode
This column was an addition from the defunct-Commodore Magazine, which
merged with RUN after the October 1989 issue. It's primary focus was
dealing with the Commodore 128 in its "native" mode. Topics covered ranged
from programming sound to exploring the mysteries of the PUDEF command.
8. Gold Mine
Yet another addition from Commodore Magazine, this column provided
"cheats" to its readers on many of the recent games of the day (and some
not so recent). This helped out those frustrated with certain games, and
even an occasional POKE would all that would be needed to give the player
infinite lives.
9. GEOS/Telecommunications Workshop
This regular column focused on GEOS, the Graphic Environment Operating
System for Commodore 64/128 users. Breakthroughs such as using the 512K
RAM expansion unit from GEOS as a "virtual" disk drive, and others such
as programming GEOS to display color in 80-columns were constant
additions to this often overlooked column.
OTHER FREQUENT ARTICLES OR COLUMNS:
10. Run Amok
This column made corrections to previous issues, especially in the
type-in programs. Occasionally, this column would also make corrections
to articles with misinformation as well.
11. RUN Classifieds
This frequent "column" allowed RUN readers to shop for inexpensive
hardware and software. Often the items were like-new, refurbished, or
used, but the reader was still getting an outstanding bargain for the
money.
12. How-to Type-in Programs from RUN
This column accompanied the RUN Checksum program in every issue. It
explained in detail the special Commodore character set and graphics, and
how to correctly type them in. This was mostly for new readers, but also
served as an important reminder for veterans.
1.2 - CONTRIBUTORS
As mentioned in Section 1.0 of this FAQ, RUN was blessed with a colorful
and experienced staff throughout it's eight years of publication. Among
the regular contributors to RUN:
Dennis Brisson (Editor/Editor-in-Chief)
Tim Walsh (Technical Editor)
Lou Wallace (Consulting Editor) -- and later
Ellen Rule (Consulting Editor)
John Ryan (Freelance Writer)
Tony Branter (Freelance Writer)
John D. Rockefeller (Freelance Writer)
Arnie Katz (Freelance Writer)
There are many others not mentioned above who submitted less frequently.
Hats off to them as well.
1.3 - MISC. INFORMATION -
1. People complained about the length of RUN Paint (March 1989), and
indeed it was quite long. In fact, it was so long that a couple of
readers submitted "Magic" tricks that redefined a couple of keys on the
keyboard to make entering the DATA statements in RUN Paint less of a pain.
2. Front Cover - Varied from issue to issue, but the constant remained
the name of the magazine, RUN, in the form of keys that spelled the
magazine's name. History Buffs NOTE: This practice of using keys to
represent RUN's name ceased after the June 1987 issue, after which a more
stylized version of RUN (in italicized type lettering with rounded
edges) was used until the magazine ceased publication in 1992.
3. # of Pages - Again, this varied from issue to issue as well. However,
after the February 1989 issue, the number of pages dwindled to a low of
48 pages by the September/October 1992 issue. According to RUNning
Remulations, this was due to the summer months and how during these
months advertisements were less frequent. While there was certainly some
truth to that statement, the real reason centered around the fact that
the Commodore 8-bit community was being abandoned very quickly by the
same advertisers who dwindled in number every other issue, hence the
lessening of pages in RUN.
4. MAGIC Column - Each new "Magic" trick was denoted a machine language
prefix such as: $461A. This was done to differentiate programs from one
another.
5. Type-in Programs - All in BASIC, with some in the form of a BASIC
Loader which poked the ML into memory. The later created a file on disk,
after which the information was POKEd into memory, and then saved to disk
in the form of an ML file. The reader then loaded the program and typed
'RUN' as if it were a BASIC program. The DATA statements in the BASIC
loader were in Hexadecimal format. They were not separated by commas;
rather, by an asterisk and/or a space in the middle of each line of
ML code.
1.4 - Frequently Asked Questions About RUN Magazine
People have frequently asked me why RUN chose to use a BASIC Loader
instead of just plain ML Code like in other magazines. According to RUN,
their method was not only faster than other magazines, but also consumed
less space as well. This is debatable, of course, but one would have to
believe RUN in the case of RUN Paint and others.
Also, people have asked me why RUN chose to go to a bi-monthly format in
1990. This change, I believe, was due to the fact that RUN wanted less of
a lead time between issues, therefore making each issue fresh and consistent
with the time of year. This also helped in the coverage of CES and other
Commodore-related shows.
----------------------------------------------------------------------------------
Well, this completes this edition of the Commodore Magazine FAQ v2.0
(2/4).
Look for another addition in about a month or so.
Reprint editions are available from this newsgroup or from me:
Paul Allen Panks
E-mail: dunric@yahoo.com
--
----------------------------------------------------------------------------------
This signature file was brought to you by Paul Panks, not Micro$oft, IBM,
or any of those other money-sapping, machine-wasting companies bent on
world
domination. Did you here that Micro$oft wants to purchase the Catholic
Church? I don't think Bill Gates would make a very good choir boy. I think
its time to put our foots down and stop this maniac before he declares his
campaign for the Presidency!
*** Check out Jim Brain's WWW Page at: Http://www.msen.com/~brain/ ***
(You'll be glad you did!)
E-mail: ppanks@hotmail.com
"If you quote me on this, I'll have to deny it. Besides, my memory is
*terrible*. I forget things often. Also, my memory is *horrible*."
----------------------------------------------------------------------------------
--
--
********************************************************************************
Few cats act their age, while most just cough up fur balls.
********************************************************************************
Ok, folks. After much delay, here it is. I present to you the (Modified):
COMMODORE MAGAZINE FAQ (3/4) V1.0 - COMPUTE!'s GAZETTE
----------------------------------------------------------------------------------
NOTE: The format for this FAQ will be different than previous ones. To
conform to standards already in place, I have updated this format in a
question and answer session (i.e. 1.0 What was Compute!'s Gazette?). Also
note: The information contained within this edition of the (3/4) FAQ is
believed to be entirely correct and free from error. However, due to typos
and/or misinformation on my part, some misinformation may appear. I promise
the reader(s) to update this FAQ upon reader-submitted and/or self-corrected
submissions as necessary. Enjoy the FAQ!
----------------------------------------------------------------------------------
CONTENTS:
3.0 - What was Compute!'s Gazette? (i.e. Background,history,etc.)
3.1 - What articles appeared in Compute!'s Gazette?
3.2 - Who was responsible for contributions to Compute!'s Gazette?
3.3 - What other information should I know about Compute!'s Gazette?
3.4 - Where can I obtain back issues to Compute!'s Gazette? (And other
questions...)
----------------------------------------------------------------------------------
3.0 - What was Compute!'s Gazette?
Compute!'s Gazette was a monthly publication put out by Compute! Publications
in conjunction with the ABC Publishing Company. The Gazette originally
started in July 1983 as a spinoff from the regular Compute! magazine, this
was done to accomadate the growing number of Vic-20 and 64 owners. The
full time staff of Compute! just did not have enough time to handle ALL
the computers covered (i.e. Atari 400/800,Vic-20 & 64,IBM PC).
Compute!'s Gazette, more than any other Commodore-specific magazine, was
easily read by the average reader in clear, easy-to-understand terminology
and language. This worked against Compute!'s Gazette in its later days,
as the general reader audience matured somewhat are realized that CG was
merely candy-coating everything and not adequately telling things "how
they are".
Nevertheless, the Gazette began in July 1983 covering the Vic-20 and Commodore
64 computers. A welcome feature was extensive coverage of CES (Consumer
Electronics Show) every January and June. The Gazette changed its focus
with the February 1985 issue to "COMMODORE" users, not just Vic-20 and
64 coverage exclusively. As the Vic-20 wained in popularity, coverage of
it diminished, while newer computers (such as the Plus/4,16,and 128) received
more attention.
The content of the magazine became repetitive after awhile, and readers
probably no doubt grew tired of it. Re-releases of "old" programs as "new"
hardly added to the quality of the magazine. In earlier years, the Gazette's
quality was much better than later on.
Compute!'s Gazette ceased publication as an individual entity and merged
with Compute! as a separate magazine "within" a magazine from 1990-1993.
Afterwards, the Gazette continued in its disk format and ceased in February
1995.
3.1 - What articles were in Compute!'s Gazette?
The Gazette in its early years (1983-1986) was broken down in these categories:
______________________________________________________________________________
FEATURES
______________________________________________________________________________
The Move Toward Integrated Software Selby Bateman
..............26 *
Inside View: Bruce Artwick, The Designer r etc. Kathy
Yakal ......32 *
A window to the world: Modems in the Home Sharon DArling .......38
* ______________________________________________________________________________
REVIEWS
______________________________________________________________________________
Seven Cities of Gold Gregg Keizer ..............................98
64
Childpace C. Regena ...........................................104
64
Also Worth Noting ..............................................110
* ______________________________________________________________________________
GAMES
______________________________________________________________________________
Trap 'Em Jon Rhees .............................................54
V/64
Chomper George Hu ..............................................56
V/64
Kablam! Stephen Ressler ........................................60
V/64
[snip] [etc etc etc]
The above example was given from the January 1985 issue (Vol. 3, No.1)
Below everything was printed:
*=General, V=VIC-20,64=Commodore 64, +4=Plus/4, 16=Commodore 16.
And later was added:
128=Commodore 128.
Thus the numbers and asterisk following each page number. Other departments
etc. included Education/Home
Applications,Programming,Departments,and Program Listings.
Here is a breakdown of the many features and articles in a typical issue
of the Gazette:
1. Features
These articles where the main "theme" if you will of each issue. THe focal
point and main topic addressed. The bar above the title "Compute!'s GAZETTE"
on the front page (in the above example of the TOC, "The Move Toward Integrated
Software") would often be one of the "Features" articles.
Also included from time to time would be an interview with a software designer
behind a successful game or utility (hence the feature column "Inside View:
etc.").
Also, if the CES was covered, it would appear in the "Features" area as
well. CES coverage was extensive and well-written.
2. Reviews
Often the latest software and games were covered this column, but hardware
also from time to time. In general, the Gazette made an effort to candy-coat
reviews, but were for the most part reliable and fair.
3. Games
This section included Type-in programs for various Commodore computers
in the form of exciting games. Examples of such include "Enchanted Journey"
(May 1985/Vic-20 only),"Power Poker" (November 1985/64 only), and Nevets
(April 1984/64 & Vic-20).
Occasionally, games would be included with "how-to" projects, such as adding
a second-joystick to the Vic-20 (Tank Mania,April 1984/Vic-20).
4. Education/Home Applications
Sometimes articles for general audiences would appear, other times educational
type-in programs. Examples of this included "Math Dungeon" (January 1985/Vic
& 64), Stars II (August 1989/64), and "Ardvark" (October 1983/Vic-20).
These articles and programs were useful for teaching the younger readers
about computers, and educating parents about the various features and aides
available for their kids.
5.-Programming
VARIOUS articles and programs appeared in this section. Occasional programs
(such as "Disk Merge",January 1985/Vic-20 & 64) would appear, other
times regular articles are programs provided monthly installments to the
reader ("Power BASIC",Hints & Tips,Machihine Language for BEginners,BASIC
Magic, The Beginners Corner,etc.)
Most of these programs and articles provided short, useful information
and routines for everyday use in programming,home applications,software,etc.
6. Departments
The Editor's Notes (Robert C. Lock and later, Lance Elko) was were the
editor expressed his views on various issues concerning the Commodore community,
and sometimes served as a sort of announcements page for the magazine.
Gazette Feedback (Editors and Readers) was a question and answer forum
supplied by the readers and answered by the editors of the magazine.
Simple Answers to Common Questions (Tom R. Halfhill) was a column that
answered everyday questions submitted by the reader. More in depth than
Gazette Feedback, and more specific too.
Horizons: 64 (later became Horizons- Charles Brannon) was a column that
delved into a number of topics and interests, general and specific.
News & Products - was a column that let the reader know about new developments
and products available in the Commodore community.
D'iversions (Fred D'Ignazio) - a later column much like Horizons, but even
more specific in scope and interest. Sometimes a "theme" would reoccur
every so often, from issue to issue.
Other articles in "Departments" that appeared less frequently:
Bug-Swatter: Modifications & Corrections - This infrequent column provided
corrections and suggested modifications from programs and articles in previous
issues of the Gazette.
User Group Update - A useful column that provided to the reader a list
of user groups throughout the country and in local areas.
3.2 - Who was responsible for contributing to Compute!'s Gazette?
Lots of people. Here is a list:
(1983-1987 or so)
Publisher - Gary R. Ingersoll
Editor in Chief - Robert C. Lock
Director of Administration - Alice S. Wolfe
Senior Editor - Richard Mansfield
Maganaging Editor - Kathleen Martinek
Editor - Lance Elko
Assistant Editor - Todd Heimarck
Production Director - Tony Roberts
(1987-1993 or so)
Publisher - William Tynan
Associate Publisher - Lance Elko
Managing Editor - Kathleen Martinek
Editorial Operations Director - Tony Roberts
Senior Art Director - Janice R. Fary
Editorial Marketing Manager - Caroline D. Hanlon
Executive Assistant - Sybil Agee
Senior Administrative Assistant - Julia Fleming
There are others who contributed less frequently to the Gazette. Amoung
them Charles Brannon,Selby Bateman,Kathy Yakal,Sharon Darling,Gregg Keizer,C.
Regena,Fred D'Ignazio,Michael S. Tomczyk,William A. Yarberry, Jr.,Richard
MansfieldLawrence Cotton,Tom R. Halfhill,Robert Simms, aoung others.
Others not mentioned...hats off to them as well.
3.3/3.4 - Other Frequently Asked Questions about Compute!'s Gazette
Where can I obtain back issues to the Gazette?
You may still be able to obtain back issues by writing the publisher directly.
They are cleaning out old inventory and want to get rid of some of the
back issues remaining. Here is there snail-mail address:
ABC Consumer Magazines, Inc.
c/o Robert G. Burton,President
825 Seventh Avenue
New York, NY 10019
This is the address as listed in the August 1989 issue of the Gazette.
It may have changed since then. I will post a revision to this FAQ should
that be the case.
Otherwise, hit as many garage sales as possible.
What was the distribution numbers for the magazine?
The circulation numbers for SUBSCRIBERS ONLY reached about 80,000 on its
best years. TOTAL circulation may have been as high as 90,000.
Why did the magazine cease publication?
A number of reasons, many of them financially interrelated with the Commodore
8-bit market in general. With the waning popularity of the C-64/128 line
of 8-bit computers, subscription numbers dwindled. Thus, the Gazette was
forced to wither lower its standards to less articles and programs per
issue ( and less pages per issue ) or fold. They chose the later.
----------------------------------------------------------------------------------
Well, this does it for this edition of the (3/4) Compute's Gazette FAQ.
Look for another edition (4/4) that will cover ALL Commodore magazines
not previously mentioned (as much as bandwidth and space limitations will
allow)
Re-prints editions of this FAQ are available from this newsgroup, or by
e-mailing me at:
dunric@yahoo.com
Paul Allen Panks
--
----------------------------------------------------------------------------------
This signature file was brought to you by Paul Panks, not Micro$oft, IBM,
or any of those other money-sapping, machine-wasting companies bent on
world domination. Did you here that Micro$oft wants to purchase the Catholic
Church? I don't think Bill Gates would make a very good choir boy. I think
its time to put our foots down and stop this maniac before he declares
his campaign for the Presidency!
*** Check out Jim Brain's WWW Page at: Http://www.msen.com/~brain/
***
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E-mail: dunric@yahoo.com
"If you quote me on this, I'll have to deny it. Besides, my memory is *terrible*.
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