C= Memories Most of my memories related to the Commodore involve either playing games or writing games. These memories also include typing in programs from magazines. Listed below are but a sampling of these memories: 0 - Watching my cousin Ryan type in the program 'Backgammon' from the November 1985 issue of Compute!'s Gazette. We were both anxious to see how difficult playing the game was. When he finished typing it in and SAVEd it to disk, he played for awhile, noting the 'irregularity' of the computer game player's logic. 0 - Programming 'Westfront' on the Commodore 128. I spent over 8 months working on this adventure game, which took place in the dark ages of Norway. The landscape was vast, as were the characters. Ryan helped me debug this game, noting that the player should be able to examine items described in the room descriptions. 'Westfront' included a sprite title -- WESTFRONT -- as well as function key command shortcuts. Included in the game was a large Redwood forest, a Smurf village, Oslo, Trondheim, Stavanger, Bergen and Flora Island, among other things. 0 - Playing the game MULE on Ryan's Commodore 64. We had lots of fun with this space exploration/colonization game. The best starting character was the 'Flapper', which was good for beginners. We purchased land, cultivated food, energy and crystite, and sold goods at monthly auctions. The goal of MULE was to become 'First Founder' while also helping to ensure the success of the colony. 0 - Two other games we played were Seven Cities of Gold and BC's Quest for Tires. In Seven Cities, we took turns voyaging to the New World (North America) in search of riches and other trinkets, while in B.C.'s Quest for Tires we ducked trees, hopped over rocks, avoided falling lava and rescued our lady love (guarded by a large dinosaur). 0 - Ryan programmed a small space game, 'Moon Rocks', where the goal was to reach the moon in the quickest time possible (while avoiding asteroids). The title screen was especially memorable, as Ryan displayed 'MOON ROCKS' in a large opening marquee. The player's spaceship even had "USA" written on it. 0 - Playing the game 'Yier-Ar Kung Fu' on Ryan's C-64. We were amazed and awestruck by both the graphics and the gameplay. With numerous moves to learn and use, 'Yier-Ar' provided hours of entertainment. Part of the fun was in knowing what moves to use against certain characters (most of whom either had their own unique moves or devastating weapons). 0 - Getting my Commodore 1571 disk drive to work. During the summer of 1986, the 1571 suddenly stopped reading disks. It would blink endlessly whenever we tried to load a program from disk. At first, Ryan and I though that the disk drive was overheated, so we took it outside to 'ventilate' for several minutes. This didn't work, but as it turned out the drive just needed to be re-aligned, which we did and the drive started working again. 0 - Typing in programs from Ahoy!, Compute!'s Gazette and RUN magazine. Some of the more memorable games included Jungle Jake (Ahoy!), Haunted Mansion (Compute!'s Gazette), Tomb of Horror (Ahoy!) and Balloon Blitz (Compute!'s Gazette). 0 - My brother and I playing David Malmberg's 'Castle Adventure'. The game was based on the data structures and ideas of Scott Adams. We explored a thick woods, a large cave, a castle and a dungeon. Although we never beat the game -- the Baron was just too quick with his axe -- it was fun to play nonetheless. 0 - We also played Magnetic Scrolls 'The Pawn'. This was a tremendous adventure game with brilliant graphics, an excellent parser and an involving storyline. Our fondest memory involved climbing up a tree in the forest and speaking with a wise guru inside a grass roof hut. He kept laughing at us -- we weren't sure why -- but eventually he provided us with useful information. There was also 'Honest John' traveling the countryside in a covered wagon, an evil wizard flying around on a floating disc and other oddities. That's about it for now. Read more at my website: http://www.geocities.com/dunric/index.html Paul